For diffuse color they are the Color R, G, and B channels, for specular amount it is the Value channel (any input that requires a single percent is a Value graph). It is helpful as well if you are familiar with the Color Picker Viewport as its use is integral for selecting color values.įrom the Channels section on the left side, you can select the appropriate value(s) you want to modulate. The Gradient Editor is in many ways similar to the Graph Editor the only difference being that the graph editor modifies values over time. For more information on working with Shader Tree layers, see the Shader Tree topic. Once created, you need to assign the appropriate effect for the target surface. UsageĪ gradient layer is added to the Shader Tree using the Add Layer button under Processing > Gradient. With the gradient item selected in the Items list, in the Properties panel, click the Edit Gradient buttonĪlternatively, click Layout > Palettes > Gradient Editor.For more information on Gradients, see Gradient. It's all dependent on the Layer Effects that are selected and the input parameters. Gradients can also be used to drive other layers for complex texturing. Gradients are useful in modifying values gradually across a certain parameter such as along a surface, based on its length or angle. The Gradient Editor viewport lets you control Gradient textures in Modo.
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